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MatchingGame10 +

I adapted the final game to have the user match unlike pairs (1/one, 7/seven). I wanted each winning match to remain on the stage for a moment so the user could see what had been matched, so I added a timer function. The problem is that if the user reclicks one of the matched cards, it removes one card but resets the other. How can I disable the two matched cards before they are removed?



Copyright Gary Rosenzweig