Rotation Efficiency
Submitted by NoisyPerlin on Sat, 08/02/2008 - 19:46.
When you're making a 2d game in say, C++ with a library of some sort, you often need to watch out not to use sprite rotation too much for games with a casual audience, since if your user doesn't have a good graphics card, rotation can be slow. Is this the case for Flash games as well, or is the situation different due to the way images are changed to vector elements?
Copyright Gary Rosenzweig
